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June 02, 2004
Raven Interview: Part Two
We've tossed a few more questions at the developers at Raven Software, just for you!
Q&A with Raven Software - Developers of X-Men Legends

Mutant Vault:"Was it difficult to take comic book characters and make them come to life in a 3D world? Have your artists done any comic book art in the past?"

 

Jeff Butler, Lead Character Artist for X-Men Legends:

"It's always a challenge, because you have to work within a box of practical limitations... especially with a game like this, where we have so many characters. Another part of the challenge is to meet fans' expectations, and deliver to them a really fun game. Everyone has their favorite characters. And those characters live so vividly in the imagination of the fans. We have to work to create characters that are true to the source material and, hopefully satisfying to the mind's eye of the individual fans. But it helps to be surrounded by such talented people here at Raven. And, yes... several of us have worked in the comic book field. I penciled and inked comics and painted covers for many years before joining Raven. Brain Pelletier drew comics as well. Jeff Moy and Cory Carani were the penciling/inking team on DC's LEGION OF SUPERHEROES for several years. Of course, most of us are comic book fans... so it seems only natural for us to be working on an X-Men game."

 

Mutant Vault: “What types of games do the guys at Raven play in their spare time?”

 

Jeff Butler: Spare time??? Whoa! THAT'S an interesting concept!”

 

Zack Quarles, Audio Designer for X-Men Legends:

I play more role-playing, RTS, and adventure games than anything. I love story-driven games.

 

Mutant Vault:What is your favorite portion of the game-making process?”

 

James Justin, Game Programmer for X-Men Legends:

“Puzzle solving. The game's design document says what the game will do, but it says very little about how the game will actually be put together. After this document is created, we have to figure out how to actually turn that design into a game. There's a lot of experimentation, prototyping and overall puzzle solving that is involed with that phase of game development. Since there are several possible solutions to these problems, we have to figure out the solution that will result in the best possible game. That's a hefty intellectual challenge, but that challenge is why I got into game development in the first place!”


Mutant Vault
:
“If you were stranded on a desert island and could only take one X-Men comic book with you, which one would it be? Why?”

Cory Carani, 3D Artist for X-Men Legends:

“It is so obvious that everyone would have to take a copy of issue #120 of the original run. It has the first appearance of Alpha Flight and sets up the coming Dark Phoenix saga...it is also the first issue I got in my collected run of the X-Men!!! I bought it along with the next ten issues at a garage sale and was horrified at what I had been missing!!! (O.K. I have to admit it isn't the best part of the storyline, but is a "natural" starting point! )”

« Raven Interview: Part One | Interviews
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