Mutant
Vault:"Was it difficult to take comic book
characters and make them come to life in a 3D world? Have your artists done any comic book art in
the past?"
Jeff Butler, Lead
Character Artist for X-Men Legends:
"It's always a challenge, because
you have to work within a box of practical limitations... especially with a
game like this, where we have so many characters. Another part of the challenge is to meet
fans' expectations, and deliver to them a really fun game. Everyone has their favorite characters. And those characters live so vividly in the
imagination of the fans. We have to work
to create characters that are true to the source material and, hopefully
satisfying to the mind's eye of the individual fans. But it helps to be surrounded by such
talented people here at Raven. And,
yes... several of us have worked in the comic book field. I penciled and inked comics and painted
covers for many years before joining Raven.
Brain Pelletier drew comics as well.
Jeff Moy and Cory Carani
were the penciling/inking team on DC's LEGION OF SUPERHEROES for several
years. Of course, most of us are comic
book fans... so it seems only natural for us to be working on an X-Men game."
Mutant Vault: “What types of games do the guys
at Raven play in their spare time?”
Jeff Butler: “Spare time??? Whoa!
THAT'S an interesting concept!”
Zack Quarles, Audio
Designer for X-Men Legends:
I play more role-playing, RTS, and
adventure games than anything. I love
story-driven games.
Mutant Vault: “What is your favorite portion of
the game-making process?”
James Justin, Game
Programmer for X-Men Legends:
“Puzzle solving. The game's design document says what the game
will do, but it says very little about how the game will actually be put
together. After this document is
created, we have to figure out how to actually turn that design into a
game. There's a lot of experimentation,
prototyping and overall puzzle solving that is involed
with that phase of game development.
Since there are several possible solutions to these problems, we have to
figure out the solution that will result in the best possible game. That's a hefty intellectual challenge, but
that challenge is why I got into game development in the first place!”
Mutant Vault: “If
you were stranded on a desert island and could only take one X-Men comic book
with you, which one would it be? Why?”
Cory Carani, 3D Artist for X-Men Legends:
“It is so obvious that everyone would have to take a copy
of issue #120 of the original run. It
has the first appearance of Alpha Flight and sets up the coming Dark Phoenix
saga...it is also the first issue I got in my collected run of the X-Men!!! I bought it along with the next ten issues at
a garage sale and was horrified at what I had been missing!!! (O.K. I have to admit it isn't the best part of the
storyline, but is a "natural" starting point! )”